PULSE · About

A precision instrument for your PC.

PULSE is a game performance optimizer for Windows. Our mission is to make every game run faster and smoother — guided by real measurements, and undone with a single click.

Pulse · steady Target framerate · held

Mission

Performance you already own.

PULSE exists to unlock the performance already sitting inside your PC. Every value it reads comes from real hardware sensors, every adjustment is tuned automatically, and every change is fully reversible. No guesswork, no bloat.

The rule

A tool that touches your machine should earn your trust before it earns your frames.

So PULSE shows its work, records the original state before it changes anything, and hands the keys back the moment you want them.


The principles

Four principles. Non-negotiable.

Not slogans — constraints the product is built around.

Real measurements, never simulated.

Every reading comes from real sensors and APIs on your machine — never a placeholder or a guess.

Source · hardware sensors

Sensor feed

100% reversible.

Every change is recorded before it's made, so one click puts your system back exactly as it was.

Snapshot · JSON, before every change

Snapshot ledger

Original value Recorded
One click Restored

Anti-cheat safe.

PULSE operates outside your games — no kernel driver, no memory injection, nothing to trip a fair-play system.

Kernel driver · none

Fair-play systems

EAC BattlEye Vanguard VAC

Compatible by design — PULSE stays out of the game entirely.

Tiny and native.

A single small binary built in Rust — fast to start, light at rest, with no background bloat.

Runtime · native Rust

Footprint

<50 MB RAM idle

Built in Rust

How we measure

Real sensors. Zero simulation.

CPU usage, GPU temperature, RAM speed, FPS, frametime, network ping — all from real hardware sensors. No simulated values, no estimates.

When a sensor doesn't exist on your machine, the reading shows an honest “—”. A dash tells you the truth; an estimate would tell you a story.

The same rule covers our numbers. 15–45% more FPS on many CPU-bound games is the honest range — gains vary by game and hardware, GPU-bound titles see less, and every performance chart we publish is labeled illustrative, because that's what it is.

Who's behind it

Built by I I V.

Questions, ideas, or something not working? Reach us by email or on Discord — we read every message.


Explore more

Built with care, measured against your real hardware, and yours to undo at any time.